■ You get a NaN from taking the Math.sqrt(...) of a negative
floating point number (except negative zero). i.e.
double d = Math.sqrt( -1
); here
d is
NaN
double d = Math.sqrt(
-0.0 ); here d is -0.0
■ You cannot assign NaN unqualified without its class name. Meaning you cannot just say NaN without its Wrapper name. i.e.
float f = Float.NaN; works.
double d = Double.NaN; works.
float f = Nan; will not compile.
double d = NaN; will not compile.
■ There is no such thing as Integer.NaN. NaN is only relevant to the two
floating point wrappers Double and Float.
■ After casting, the integer
equivalent of NaN is always zero. i.e.
double d = -1;
double nan = Math.sqrt( d
);
int x = ( int ) nan; Here x becomes 0:
■ Any math operation against NaN yields NaN. i.e.
double d = -1;
float f = -1;
double dnan = Math.sqrt(
d );
float fnan = ( float )
Math.sqrt( f );
double df = dnan + fnan;
Here df becomes NaN.
■ You cannot detect NaN with an if == statement. The == operator will always return false for NaN. Instead you must convert to a wrapper and use the isNaN( ) method. i.e.
float f = Float.NaN;
if ( f == Float.NaN ) will not work correctly as it returns false.
if( new Float(
f).isNaN( ) ) works, correctly
returning true.
■ Any ( NaN == NaN ) comparison will always return false. i.e.
if ( Float.Nan == Float.NaN ) is false.
However if
( Float.POSITIVE_INFINITY == Float.POSITIVE_INFINITY ) is true. See next item.
■ NaN is treated differently than Infinity, whereby math operations against POSITIVE_INFINITY and NEGATIVE_INFINITY yield positive or negative Infinity, depending upon the sign combinations. Any identical comparisons on them yield true. i.e.
double d =
Double.POSITIVE_INFINITY;
float f =
Float.POSITIVE_INFINITY;
double df = d + f; Here df becomes POSITIVE_INFINITY:
Also if ( Float.POSITIVE_INFINITY ==
Float.POSITIVE_INFINITY ) is true.